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Best Gearmaster Skill Build in Dragon Nest [T4]

Written By Leynard Ondar on Sunday, August 26, 2012 | 5:22 AM

Hello guys! Welcome yet again to another Dragon Nest SEA guide. This time around, I will be discussing about my preferred skill build for Gearmasters. As we all know, Gearmasters are master strategist. They love to distract their opponents with their ducks, towers and Alfredo, while using missiles and grenades to both immobilize and deal damage to the enemies. And also, we know that Gearmasters has lots of skills ranging from range combat skills to summoning skills and, it's your job to find out which skill is more suitable for a Gearmaster and which are not. This only means that you have to left out some skills for you to be able to maximize the most needed ones. To help you decide which is which, I've managed to create what I call, the best Gearmaster skill Build, which I created from various research and experimentation. This will serve as your guide in determining which skills are valuable for a Gearmaster and which are not. So, without further ado, I present to you my Best Skill Build for Gearmaster in DN SEA:

Academic Skill Tree

Triple Shot- Leave it to level 1. It has a 5 secs cooldown which can often be spam. However, I suggest that you leave it at 1 as in terms of PVP, this skill may put you in bad position. When this skill is used, your character will be stuck in a shooting animation for at least over a second with no way to move or cancel the casting of the skill. So in the end, it's better to use this skill wisely than to spam it madly.

Air Shot- Leave it at level 1. This skill is amazing in PVP. In times when you need extra time for your opponent to be on his back, then this is the skill you want to use. We all know that Engineer are gifted with skills to lock down (such as gravity grenade) enemies before deploying their towers and ducks. But the fact is, every character in the game has their own dodge skill which they can use to escape. That is why you need Air Shot as your extra lock down skill.

Napalm Bomb- Leave it to level 1. This skill is a bit tricky to use. You'll need to aim on the feet of the enemy to trigger the splash damage. The initial damage hasn't got that decent fire power so that's why you need the splash damage. However, it doesn't do a whole lot of damage (neither initial and splash damage) and the worst part is, it's really hard to aim. So, I prefer using this skill when the opponent is on the ground or, I rather not put it on my hotkey.

Stun Grenade- Max this skill. Due to the skill revamped in Dragon Nest SEA, this skill is a must to be maxed. The stun chance increases as it levels up and most importantly, the damage increment has become very significant. However, it may not be as good as before as the stun chance is only 50% at max level but the fact is, it can still stun people and now, it can do good damage to enemies.

Wax- One of the must have skill of an Academic. Max this skill. You must have the 50% speedbuff and the 24% slip chance. At numbers, that maybe small but in reality, it happens almost everytime. This skill can and will slip Elemental Lord using Flame Road and even Paladins using their Block skill.

Force Out- Don't spend SP on this skill. The range of this skill is very short and it's hard to aim. Plus, you don't want this skill as a Gearmaster as it's a magical skill (uses magic attack power).



Summon Alfredo- Don't put any SP or Level it to 2. When you plan to put points on the Alfredo skill tree, then I suggest that you just level it to 2 when you decide to get Alfredo as it will be enough so that Alfredo can can take more damage with the Damage Transition buff. At level 2, it will give Alfredo x4 of the players vitality which is very essential while using the Damage Transition buff. However, if you're a player who want's to maximize their DPS skills, then leave this skill to zero.

Important Note: Before you decide to have Alfredo as an asset, I strongly suggest that from now on, you must ALWAYS be observant of what Alfredo is doing. Proper management of this big bad robot is a must when you decide to get his skill tree.

Alfredo Recall- If you have decided to get Alfredo, then don't forget to get this skill. Sometimes, Alfredo will go to places you don't want him to and worst, he will be stuck into that certain location. That is why, you'll need this skill to teleport him immediately in front of you. Also, recalling Alfredo can be a great PVP tactic. For example, when your enemy is in front of you and, Alfredo has casted his Hurricane, then you can recall him in front of you to continue his psycho whirlwind-ing on the enemy in front of you.

Bubble Bubble- Max this skill to level  if you want to go with PVP build. It can disable a target for 3 secs leaving him/her vulnerable to any of your next attack. The best part is, this skill ignores super armor and the block/parry skills which makes it a very dependable skill as it can disable Merc's which has casted their Iron Skin buff or casting their Whirlwind (cannot disable when skill is already in action), EL who casted Flame Road and even SM and Cleric who casted their Parry and Block skills respectively.

How to use: This skill must be properly use to be more effective. I suggest that you aim for the feet of your target as usually when it hit's the ground, it will spread a small invisible splash in a small area which will hit everything around the location.

Update: After a recent patch, the immobility effect stays at 1 second even if it is leveled high. That is why I have decided to level this skill to 1.

Aerial Evasion- In my own preference, I have just put level 1 on this skill as often times, I can get out when being juggled using the Air Bomb (second Aerial Evasion skill).



Dodge- This skill must also be max. Gearmaster rely much on his evasion skill and there's no way you can survive without this one.



Air Bomb- Level up to 1 or don't get it. If you're a PVP fanatic, this skill might come in handy. It allows you to leap a little higher above the ground and, it can knock back opponents when it hit. However, if you're purely a PVE type, then I suggest not to get this skill.

Circle Bomb- Max this skill. PVE or PVP, you should max this skill. It's your only way to get up after hitting the ground. Normally, people would say that this is really a useful skill just in terms of PVP only but, only a few know that this is really helpful in dungeons, especially on difficult ones wherein you'll encounter monsters which has a very high stun rate.

Physical Mastery- This is where you put your spare SP to increase your Health Points.




Mental Mastery- This is where you put your spare SP to increase your Mana Points.




Mind Conquer- This is where you put your spare SP to increase your Mana Regeneration Rate.



Engineer Skill Tree

Ping Pong Bomb- Level it to 11 or high. Due to the skill revamped, this skill's damage has increase greatly. However, the damage increase each time it hits is now 1% at level 1. So, if you want to increase the damage per hit, then I suggest that you maximize this. It's a very great and fun skill to use. It has a fast animation, extremely fast projectile speed, low cooldown and has good damage which makes it an amazing skill overall. This skill can hit multiple target for 9 times and the good part is, it can bounce to the same target several times for massive damage. But wait! That's not all. When your PVP-ing with Pries, Force User or fellow Engineers, you can take advantage of the uniqueness of this skill as it can bounce to relics, towers, force mirror and mushrooms (skill plate from bishop nest). This will leave those character behind or close to the relics vulnerable to the bouncing ball.

Additional Details: When Ping Pong Bomb just hit a single target without any other enemies around them, it will actually hit them twice dealing a good amount of damage.

Mine Thrower- Leave this skill at prerequisite which is 1. This skill may look amazing at first glance as it will literally rain bombs to the enemy when casted. However, when you had actually used it, you'll come to a realization that it's best to leave this skill at prerequisite. The reality is, it's really hard to aim this skill to the opponent and also, when it's obstructed by a terrain such as slopes, there will be no bombs raining over the enemies. And lastly, this skill does very small damage to single targets such as players. But still, this skill has a decent super armor breaking capability (at least).

Biochemical Missile- Max this skill. This skill is absolutely fantastic when used properly. It has a decent AOE damage, has a 30% critical resistance debuff and a 15% all resistance debuff to all enemies that has been hit by this skill for over 20 seconds. However, the skill has slow animation and the missile takes sometime to hit the ground and most of all, it has a long cooldown which made me change my mind on maxing out this skill. Yes, it does have a significant increment in damage when leveled up but, the cooldown makes it look bad. I prefer using the SP to other skills which both has decent damage when leveled up and has low cooldowns.

Additional Details: In my experience using this skill, I have noticed that it has a superb super armor breaking capability. In addition to that, most of my enemies who tried to dodge their way out from this skill (as the missile hits the ground) ends up being caught after they have dodged it as the explosive effect tends to linger for awhile in the ground.

Rocket Jump- Put 1 skill point for mobility. It's a good skill for kitting to long distance and even chasing enemies. This skill is more like the Chain Tumble of Acrobat and actually does a decent damage to targets you have flinched with this skill.

How to use: To successfully hit a target with the skill's damage, you must make sure that you'll Rocket Jump to the enemy, flinching them and applying the damage.

Gravity Ball- Put 1 SP on this skill. One of the best "locking" and crowd-controlling skill of an Engineer. It's more like the Black Hole of Force User only smaller, which can actually suck opponents in a certain location and, it can dish out awesome damage as well. On top of that, it has a fast animation speed and fast cooldown which makes it highly spammable also.And lastly, did I mention that this skill has the ability to break super armor? Yes, it can break super armor but, it requires a few hits before it does so.

Alfredo Skills

Alfredo Stomp- You have two choices for this skill. One is that you don't get it if you have decided to not take Alfredo. The second choice is that, you level it to 1 for prerequisite so that you may able to take the next Alfredo skill. This skill has a very decent AOE damage, has a fast cooldown and has superarmor breaking capabilities too. But the most interesting part of this skill is, it can actually provoke enemies that has been hit for more than 10 seconds.

How to use: Personally, I love to autocast this skill in PVE. What I do is, after summoning Alfredo, I will activate this skill so that Alfredo can cast it anytime it's available. While in PVP, I use this in times where I'm extremely in danger of being combo-ed. What I do is, when an enemy is in close range and I feel like his just waiting for the right moment to initiate a chain combo, I then recall Alfredo in front of me and then cast Stomp so that the enemy will stagger and I get the chance to counterattack.

Alfredo Berserker- You can either don't get this skill (if you decided to not take Alfredo) or level it up to 1 to get Damage Transition. With this skill, Alfredo will be boosted with a speed buff (action speed and movement speed), additional damage and reduce damage. The speed buff and damage increase doesn't show any significant change in Alfredo's attack and movement as his dumber than ever. Sometimes, he will just go to places where you don't need him to or even pound opponents which you don't want him to and waste the 10 seconds buff for nothing. If only this buff can provide additional IQ for Alfredo, then I would have maxed this skill. :). The Damage reduction however plays a big role for your survivability as this buff reduces the damage taken by Alfredo making him absorb more damage taken by you and your party members. Poor Alfredo. Oh by the way, this skill is passive. Meaning, it's Alfredo's choice to either cast it or not.

Damage Transition- Don't put SP when you have decided not to take the Alfredo skill tree or level it up to 3 for a whooping 50% damage reduction for you and your party, for over 30 secs. This skill made Alfredo a bit useful but here's the catch:

- Most of the time, Alfredo will forget to cast it if his on the midst of casting something else, let's say, Alfredo's Hurricane.
- When you or your all is on the air due to being juggled or simply just jumping to avoid enemy attacks, you will not receive the damage reduction buff.

Alfredo Hurricane- DO NOT PUT ANY SP ON THIS (that's all capitalized by the way). At first, you can say that this is a bad-ass skill that you must have. I mean, who can resist seeing a big bad robot go pysho, and swinging both his arms rapidly in mach speed. But in reality, this skill is a total bummer. It may look fancy but the fact is:

- It's a passive skill which gives Alfredo the choice to cast it or not. Often times, there are contradiction between this skill and the Damage transition as Alfredo will tend to NOT cast the buff when he decided to cast this skill.
- Alfredo will often times cast it to a places where you don't want him to and worst is that, he will cast it to crowdless area.

Towers 

Note: After the 450 Mark Update in SEA server, towers of Gearmasters were nerfed in PVP. From 60% HP, it is now 10% only.

Gatling Gun Tower- Level it to 11 or high. So far, this skill has the highest overall DPS in the game as the increment of damage per level is really that good. However, the range of this tower is short so I suggest that you deploy it closer to the enemy.

Cannon Tower- Put 1 point for prerequisite. This might not be a good tower to invest your skill points but, it can do decent damage and has super armor breaking capabilities. However, in the end, Gearmasters can only summon 3 towers at a time making the Ice tower, Gatling Tower and Chainsaw Tower the ideal towers to be summoned, and leaving Cannon Tower behind.

Ice Pump Tower- Max this skill. It can do insane damage at max level and can significantly slow enemies that where hit by those ice shards falling from the sky. However, it will miss if the enemy is in motion so I suggest that you make sure that the enemy is lock down by using your stun grenade, gravity grenade or bubble bubble.

Ducks

Note: After the 450 patch update in DN SEA, the life of ducks now are only 5% of the max HP of the summoner in PVP.

Mecha Duck- Level it to 6 to get the Ex version of this skill.With this skill, you can summon those mischievous ducks of yours to do your bidding. Most people just use this skill for the sake of just summoning ducks which is really a wrong thing to do. This skill can deal a decent damage when the projectile (yellow ball which I call "duck egg") hits the enemy. In addition to that, if you aim for your target, there will be a high chance that you can make Mecha Shock and Siren hit the enemy.

How to use: The aiming on the shot itself is a bit weird. You need to aim a bit to the left of your target if you're shooting for a longer distance as the shot comes out a bit to the right of the crosshair. Also, if you want to shoot it to longer distances, I suggest that you aim high, and lob the shot.

Bonus Tip: Use Wax and make duck step on it. That's the trick in helping them move a bit fast. Can also be used for Alfredo.

Important Note: After the 450 Mark Update in Dragon Nest SEA, the iframe was removed.

Mecha Shock- Put level 1 for prerequisite. Mecha ducks are amazing because of this skill. It can electrocute enemies for over 3 seconds which actually paralyzed them, locking them down for the full duration (can also make their skill casting fail sometimes). It has a decent damage but I don't suggest leveling it up any further as the increment is not that significant.

Additional Details: However, if you want your duck to shock an opponent longer, then go with level 6.

Mecha Siren- Level it to 6 for the 2 buff removal or just 1 for prerequisite. Yet another good skill that your duck have. It can remove 2 buffs of your opponent and can silence them for 6 seconds at this level. However, I think that you only need the silence of this skill and not its buff removal and, it's best that you put the SP meant to level up this skill for those skills who can do damage.

Mecha Bomber- Put 1 SP for prerequisite. A very good skill in PVE but not that awesome in PVP. As we know it, the ducks are really slow and often times, they will have hard times in catching up with other players movement which makes it really difficult to hit a big amount of damage using this skill. In addition to that, after the skill revamped, the attack power reduced as well as the duration has been reduced significantly. So, it would definitely be better to just level it up to 1.

How to use: In PVP, I suggest that before casting this skill, make sure that your opponent is lock down or in the ground. In that way, the duck will have enough time to respond to the skill and as well as get close to the enemy. In my experience using the skill, I have notice that it will take 10 seconds for the duck to respond after you have casted this skill.

Addition Details on Mecha Ducks and Skills: In my experience using the ducks, I have notice that aside from Mecha Siren, Mecha Shock and Mecha Bomber, the ducks have melee attacks and range attacks. Melee attacks are those one where the ducks bite your enemy while the range attacks are those times when the duck spit fire on their mouth. So basically, there are four attacks that the ducks can do to the enemies.

Ultimate

As we all know, now, we have the option to get two ultimates or just one with the Level 50 cap released. However, when going Gearmaster, I suggest that you just get one ultimate, preferably Sky Line as it's more efficient to use than Demolition.

Sky Line- If you're going Gearmaster then you probably must have this skill. This skill does tremendous amount of damage to enemy when it hits. The only problem is, figuring a way to make it hit as it has slow casting speed and a short range.

How to use: Lock down your opponent first using Stun Grenade, Gravity Grenade or Bubble Bubble before casting this skill in PVP.

Demolition: A good skill in terms of PVE but a total bummer in PVP. The damage is good but the fact is, while you put holes on the body of the opponent in front of you, you'll be leaving your back and side open as you'll be stuck for about 7.5 seconds while using this skill to its full potential.

Gearmaster Skill Tree

Chainsaw Tower- Max this skill at level 2. This is one of the reason why I've decided to create and Engineer instead of an Alchemist. Aside from looking really bad ass, Chainsaw Tower has a very high burst damage and very short cooldown that you can actually put two at once. In addition to that, the saw(s) pierces bunched targets creating multiple hits.

How to use: The closer the enemy to the Chainsaw Tower, the more damage it will get. So, I suggest that you deploy it close to your enemy as much as possible.

Big Mecha Bomber- Just put level 1 for the moment. This is the other reason why I've decided to become a Gearmaster. I mean, who doesn't love pounding squishy players which HP is almost half with just one big BOOOM! A very good PVP and PVE skill as the damage is insanely great.

How to use: The only problem you'll encounter with this skill is getting it to hit on other players (PVP). I suggest that first, you use either Bubble Bubble or Stun Grenade and rush immediately to the enemy to charge up this skill close to them. To be more specific, you'll need to rush into the opponent and charge this big duck as soon as your done throwing your Stun Grenade or shooting your Bubble Bubble. Also, it works well if you have your towers or Alfredo locking down the enemy while you're charging this big peking duck of destruction.

Additional Details: You might wonder what are the three steps on the description of the skill That represents the additional damage the enemy will receive at a certain stage. To be more specific, it will add 80% damage if you have managed to charge a little duck, 100% additional damage if you have charged a medium-sized duck and, 150% damage if you have managed to charge it fully.

Mecha Duck Ex- This is what you get if you end up leveling your Mecha Duck to 11. The Ex version will give the ducks additional 50% damage, 15 seconds duration and 30% HP.But that's not really the good part of this skill. It is said that the skill has iframes (invicibility frames) wherein your character will not take damage for a short time period. If you have already notice, the tumble or dodge skill has iframes which makes you invulnerable for about a second or two. So, if you think that the additional duration, damage, HP and iframe is worth it, then go get this skill.

Before leaving  this page, go check out below the must have skill crest of a Gearmaster...

Heraldry Skill Plate Needed for Gearmaster:

Priority:
Ice Pump Tower- 12% cooldown reduction
Gatling Gun Tower- 12% cooldown reduction
Ping Pong Bomb- Damage increase by 20%.
Wax- Decrease cooldown by 12%.

Alternatives:
Mecha Duck- Cooldown reduced by 12%. I suggest that you get this plate when you have included the Ex version of Mecha Duck in your skill tree as you can often spam this skill and you have tons of chance using the iframe of this skill.
Big Mecha Bomber- Increase damage by 20%.
Damage Transition- Decrease cooldown by 12%. Only get this skill when you decided to level up the Damage Transition buff of Alfredo.

Lastly, I would like to show you an image of my current level 50 skill build for my Gearmaster. Here it is:
Academic Skill Tree
Engineer Skill Tree
Gearmaster Skill Tree
Due to request of one reader in this blog, I will also post my hotkey for Gearmaster here. You can check it out below:
Click to Enlarge Image
Level 50 skill build after 450 Mark Patch:
Academic to Gearmaster Skill Build After 450 Mark Patch
Engineer to Gearmaster Skill Build After 450 Mark Patch
Gearmaster Skill Build After 450 Mark Patch
I have separated the level 60 skill build for this class. You can check this page for that matter: Level 60 Skill Build for Gearmaster in Dragon Nest SEA [T4]

There you have it. Now you have the full knowledge on the skill build of a Gearmaster. So, get going and level your character fast and equip it with the right items to be the most powerful Gearmaster in the world of Lagendia.

Did you find my article "Best Gearmaster Skill Build in Dragon Nest SEA (Guide)" helpful? If you do, then write down some feedbacks on the comment box or share your thoughts about my article. Suggestions and recommendations are also accepted.
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+ comments + 98 comments

September 19, 2012 at 7:23 AM

You're a filipino too? :O
You write the best guides, seriously. :3 Another thumbs up for this I'm gonna us it as a reference for my engineer. <3

September 24, 2012 at 9:05 PM

Could you post Majesty Skill guide please? :)

September 24, 2012 at 10:41 PM

It may take a few days sir. But can you wait until, hmmm, maybe weekend?

October 4, 2012 at 1:03 PM

When can u post Majesty skill guide? Really fascinating to know your knowledge reg. this. Thanks a lot! :)

October 5, 2012 at 4:07 AM

I'm sorry sir. Can't post it yet due to it's only level 43. Maybe this sunday.

October 5, 2012 at 5:00 AM

I am very sorry for the delay sir coz I don't play hardcore. hehe. And also, I want to research more and experiment more on the Majesty skill build so that you won't get disappointed with it. Hope you understand sir. But, rest assure that I will post it on this blog A.S.A.P.

October 8, 2012 at 1:32 AM

Your wish has been granted sir. I have posted my ideal skill build for Majesty in this blog. Go check it out and hope it helps you.

Joseph
October 21, 2012 at 1:56 AM

i used your build but my 2 skills is not used in my hotkey(bar) because need some space. what i meant is too many that i cant use all of these skills.

ex.: hotkey bar is 20 slots. and clickable skills is 22. the 2 skills is unused.

can you show me your hotkey bar?
sorry from my wrong grammar :S

October 24, 2012 at 3:15 AM

okay sir. I will show my hotkey bar here.

October 24, 2012 at 7:27 AM

why is your DODGE is only level 1?? it contradicts to your description of the skill

October 25, 2012 at 12:12 AM

I'm sorry for the confusion sir. I did edit this page and now it don't contradict. My bad. I'm really sorry.

Joseph
October 26, 2012 at 11:32 PM

Thanks. I will wait your reply :)

October 27, 2012 at 8:12 PM

I have posted the hotkey Joseph. Go check it out.

October 31, 2012 at 3:31 AM

WHOA.this guides are very helpful.

October 31, 2012 at 3:36 AM

how many skill points does Gear Master will have in lvl 50?

Anonymous
November 1, 2012 at 5:09 AM

hey i want to try the none alfredo can u give me a build

November 1, 2012 at 1:42 PM

aerial evasion lvl 1?

November 2, 2012 at 7:56 PM

Yes. I prefer level 1 aerial evasion in my build because I have allocated 1 point on air bomb which is a second aerial evasion for Academics.

November 2, 2012 at 8:01 PM

If you want a non-alfredo build. then focus on your duck skill. maximize both mecha shock and mecha siren and, you can also max mecha bomber. In addition to that, you can max biochemical missile and ping pong bomb. With these you will still have SP to spend which is your decision where to put them.

November 2, 2012 at 8:02 PM

91 for academic, 91 for engineer and for gearmaster, it's also 91

Anonymous
November 3, 2012 at 9:34 PM

how about the auto dispenser do i need it?

November 3, 2012 at 11:18 PM

Yes you do need it in dungeons and nests sometimes.

Anonymous
November 4, 2012 at 10:11 PM

sir, ur guide really good. i just want to say thanks and keep up the good work.

November 5, 2012 at 12:59 AM

Glad that I could be of help. please share my blog.hehehe

November 9, 2012 at 4:06 AM

Sir, This is pvp or pve build?

Anonymous
November 15, 2012 at 8:54 AM

er Sir , I think Mecha Shock n Mecha Bomber should be Max

- MECHA SHOCK is the common skill Mecha duck will use , the damage is good
- MECHA BOMBER will increase the debuff resist and the damageis insanely great , imagine 3 duck burst out , on BIG BOSS , it surely deal great amount of damage ,
- as for PVP , i think it is great skill , expecially in ladder , when the player fell for WAX or STUN or TRAP by BUBBLE

November 16, 2012 at 1:45 AM

i agree with 'him' , Mecha BOMBER is a great skill + Mecha Shock ,

IGN-ComELler , GEARMASTER
Springwood - Project X

November 16, 2012 at 9:05 PM

Well, the increase in damage isn't that significant for mecha shock. and mecha bomber is still hard to hit on PVP. PVE, there is no doubt that it could be a great skill. Well, in terms of damage, I have my towers to do that.

November 16, 2012 at 9:07 PM

This build is more towards PVP sir. But it doesn't mean that it falls out in PVE as I can also do insane damage with this build on monsters.

RealistEx
November 16, 2012 at 9:20 PM

Well, I don't agree on both of you. Mecha Bomber and Mecha Shock could be a good skill if the ducks are fast in motion. But they are not. You can only use them in PVP when you have locked down the enemy and take note, it takes time before the ducks respond to mecha bomber and not just instantly cast it after you hit the hotkey.

November 17, 2012 at 2:36 AM

Duck can be fast , using wax off coufse ..
well i usually mecha bomber for dps , when the enemies lock down , 10k damagex3 duck is great DPS ,(ladder) , im not fan of pvp except ladder

Anonymous
November 17, 2012 at 10:59 PM

sir, Bubble Bubble skill in PvP only trap target for 2 sec for all lvl (3 sec lvl 5 for PvE)
i suggest to level Bubble Bubble 1 only

November 18, 2012 at 5:38 AM

hey,xHolyShotx,do u have a guide on which set of (immortal or ancient totem) of equipment should gearmaster wear?? thx =)

November 19, 2012 at 10:07 PM

Yes i forgot to mention that one on this. Sorry and thank you for reminding me.

AndrewStar
November 23, 2012 at 5:59 AM

Hi! Great guide here. since i'm making a GM, i would want to get the skill Alfredo Whirlwind. can you please help me on deciding, which skill could i Sacrifice it's SP to get the Whirlwind skill considering the 1 point you said on your point (meaning i only need two SP). i hope to get a quick reply from you! Thanks :D

November 25, 2012 at 10:34 PM

Well, Biochemical Missile would be the one for me.

November 25, 2012 at 10:35 PM

hehe. So your asking for a specific item build for a GM. Okay I will do that sir for the sake of my readers.hehehe. But it would take time sir. So I suggest that you stay tuned and be vigilant. :)

November 26, 2012 at 10:43 PM

http://dnarmory.com/skill-calc?i=5-46-48-60#bmgPfCGMDCW.YAMR_FJ6

Here is my build for PVP / PVE GM...
All skills of mecha ducks should have at least lvl 6 for debuff.
2 Chainsaw tower and 1 ice pump are the DPS towers.
Never put alfredo whirlwind for better use of damage transition.

November 27, 2012 at 2:00 AM

ok! ^^

December 5, 2012 at 12:25 AM

Thanks for GM guide bro ^_^ its helping me for making better GM.....just some question :
1. should i get a vending machine skill for PvP ?
2. for flash grenade skill, should i max it or just level it to 1
thanks for answer sir/bro ^_^

December 5, 2012 at 5:03 PM

1. yes do get vending machine as its useful in PVE and a little useful in PVP.
2. flash grenade should be at level 1 only.

December 6, 2012 at 11:32 PM

oh i see.....thanks very much for answer bro ^_^

December 7, 2012 at 12:53 AM

can u poss heraldy nuild ii dontknow
is it more to attack or magic attack?
the item build also will help me

kix
December 10, 2012 at 7:52 PM

sir i have question,if you are to choose between shooting star and gear master,what do u prefer to choose? why? reply ASAP.

December 10, 2012 at 8:26 PM

engineer is more towards physical attack power sir.

December 10, 2012 at 8:29 PM

if I were to choose. Definitely Gearmaster just because its good for those people who want to farm lots of gold :). In terms of PVP, Shooting star has a slight advantage over GM because of their pingpong bomb I think. But, it's really on the hands of the players. In short, it depends on the players ability to own other classes.

kix
December 11, 2012 at 12:34 AM

thanks sir LEY,i already have shooting star but when i think about pvping, i want it to change to gearmaster bec.(correct me if im wrong) chainsaw tower deals piercing damage that hurts alot in ladder matches but also i dont want to lose the ability of alfredo casting hes beams,it sure hurts in pvp,thats why im having difficulties if im gonna change my job or not.

kix
December 11, 2012 at 12:43 AM

need reply again,need to clear my mind.,thanks

December 11, 2012 at 3:04 PM

go stick with shooting star first for a few months and see if you like its playing style or not. That's the only thing I can suggest to you. Yes Chainsaw Tower has the piercing ability sir.

kix
December 12, 2012 at 12:30 AM

thanks alot.,you sure are big help in the the world of DN.

December 12, 2012 at 12:31 AM

thanks :D i build my char and using ur guide... even if not all of em... but u really are a big help...

my char always rank 1 in d pvp :D at least 2 / 3 :D

Anonymous
December 12, 2012 at 7:23 AM

Sir .. is it ok if i put demolition skill? if yes what should i remove or lessen the skill level? tnx ^^

Anonymous
December 13, 2012 at 5:27 PM

sir i can get tht pwefwct build at lvl 5?
?0?

Anonymous
December 14, 2012 at 7:56 AM

This is what I love from the author of this blog. Uhm, we're slightly the same about the builds and thoughts in every class although I didn't create most of them. Anyway, it's great to have this very helpful guide. Hahaha. Compliments ^_^

Your the first person whom I know has a lot of knowledge about these. Thanks to you. I will recommend my friends to read these and decide their own. Just WOW!

What server are you in DN SEA?

Anonymous
December 15, 2012 at 5:35 PM

the damage were 3k Max when level up , it will eloctrucate enemy for 6 sec /5 ... 3k x 6 >? i wonder how much damage ... + i'm using cd for mecha shock ... the attack continue non stop ! (+3duck) ^^

TheNewbie
December 16, 2012 at 10:48 PM

This is my first and could be my last guide..xD
Thanks for the guide..it's very helpful..really

Anonymous
December 19, 2012 at 4:12 AM

i agree with ducked maxed out most specially the ducks electrocuting capability..this can get the whirlwind(mercenary ultimate)canceled..im at level 35 and i can pawn level 50 idiots who get caught with my ducks..also,alfredo huricane is useful.if youre against another acad user.it deals around 50% damage..how much more if its not compensated

Anonymous
December 21, 2012 at 6:58 PM

Hey .. What's The Green One On The Last Pic ? I Thought It Was For Acrobat ? Hahaha :> Kidding :> But I Wonder What's The Name Of That Skill ? Where Can I Get It . Hope You Will Answer Me !

December 21, 2012 at 9:30 PM

that skill is from manticore hell mode called hurricane.

Freya
December 26, 2012 at 7:32 AM

What is the main stat of eng/gear master? Which stats should I focus on?

Anonymous
December 31, 2012 at 9:07 AM

me i see your equipment potential and suffixes? ^^

Anonymous
December 31, 2012 at 10:42 PM

sir in ur hotkey image what is the skil in the number 9 slot on the 2nd tab??

Anonymous
January 2, 2013 at 8:54 AM

mecha shock or mecha bomber?
which is much better to put sp?

Anonymous
January 2, 2013 at 10:04 PM

which is better in pve.. GM or SS?

January 5, 2013 at 2:20 AM

what is the best special skill for gear master?PROUD TO BE FILIPINO :D

January 10, 2013 at 5:13 PM

Your hotkeys are kinda lame. I changed mine from 6-10 to Q,E,R,X,Z respectively for better reach.

January 10, 2013 at 5:15 PM

@Jaycel Custodio

Pinpong bomb, why? It can dish out higher damage than Big mecha bumber and has only half the cooldown. Plus it can bounce off 9 times, has very VERY fast animation and if you're a shooting star it can do 11 bounces. Also chainsaw tower but that ones self explanatory.

January 11, 2013 at 6:52 PM

well, it's not a problem for me as I have candle-like fingers. hahaha

Anonymous
January 13, 2013 at 3:57 AM

The next patch will be a nightmare for Gear Masters and Gear Masters to be. Gear Master summons will be nerfed big time as its HP will be very squishy. Well it's only for PVP. PVE will still be the same as usual. :|

Well I think Alfredo's stats didn't nerfed as it didn't mention.

Anonymous
January 14, 2013 at 6:34 PM

:D

Anonymous
January 19, 2013 at 7:10 PM

may i know what set should gear master wear ?

January 19, 2013 at 7:29 PM

for now i am using 5 pieces ancient totem and 2 pieces immortal. Why? for more fire power baby! :)

Anonymous
January 20, 2013 at 7:56 AM

hey Leynard im a level 38 engineer going gear master i have pretty decent stuff following your build every step of it my HP is 35K with 465 Agi i crit arount 2/3 times in pvp but i seem to always lose against mercenarys and SM why is that ( all the other classes i DOMINATE though) losing to the warrior class is depressing help plz :))

January 20, 2013 at 8:03 AM

hey im a level 38 engineer with decent stuff (35K health and 465 AGI) do amazing in pve and nests and in pvp except for Warrior classes SM and Merc i can NEVER win plz help :(

January 21, 2013 at 1:38 AM

sir my char is still at level 40 any tips on how to get my ss as early as possible??

January 22, 2013 at 1:47 AM

Sir, i agree with the other comments about the warrior classes. I can still get a kill in 1 on 1 versus warrior classes but can't actually beat them in pvp.

January 22, 2013 at 4:18 AM

Sir Leynard I'm a fan of your guides :D
I just wanna ask what would be your recommended potentials for GM equips.

January 22, 2013 at 9:55 PM

@coelcion13.
my current potentials for my Holyshot is:
Armors: AGI, INT, HP
Weapons: Critical, MP Recovery, Attack Power, AGI

@Leonard Dayawon
To tell you honestly, I have difficulties also with warrior classes. However, with proper practice, you can beat them actually. All you need is proper placement of wax, proper throw of gravity grenade and a well place bubble bubble. Yes! it needs a lot of accuracy to catch these classes but I spend lots of time PVPing with my friends (warriors) and got to know their movement.

Anonymous
January 23, 2013 at 8:48 PM

but sir, i think mecha bomber must max in PvE
because if have 3 duck, the damage is amazing
and alfredo whirlwind is good in PvP because paralyze the enemy

January 31, 2013 at 8:20 AM

Sir leynard what skill rings do you prefer for your GM? For me Skill rings are better than FD rings :D

February 17, 2013 at 9:42 AM

hello, just wanna ask, why is it that sometimes if i want to summon a tower and no tower is coming out? by the way u have an awesome build

Anonymous
February 20, 2013 at 6:11 AM

Can you guild me what item should i use... either ANCIENT or IMMORTAL.. ? Ty .. GM here..

Anonymous
February 24, 2013 at 10:12 AM

sir leynard i'm GM but i want to have alfredo hurricane , can you give advice on what skill should i sacrifice sp?

February 28, 2013 at 12:29 AM

@Anonymouswell, if you are a pvp fanatic then best to sacrifice points on either ducks skills or towers as it got nerfed in pvp. I am currently experimenting on a GM with alfredo now.hehehe.

kuroyuki
March 1, 2013 at 11:10 AM

Sir, I'm playing Engineer in DN INA and plan to be a GM when the 50 cap is released (currently DN INA is still on 40 cap with T4). So, could you please help me with the skill build I should have on this cap?

March 1, 2013 at 11:51 PM

This is the best build and It help's me a lot :)

Anonymous
March 2, 2013 at 7:11 AM

Sir, what tips can you give me in PvP? I always seem to lose with every class except ML and Glad...

kuroyuki
March 4, 2013 at 10:01 PM

sir, it's me again. regarding my request last time, it seems that you can just ignored it sir :)

DN INA will release update 50 cap next week. sorry for the intrusion :)

March 6, 2013 at 7:46 AM

dude you are a genius and a skill reset scroll saver!thank you very much! :)

March 10, 2013 at 9:12 AM

OMG I make mistake about my skill enginer, update 50, Are GM give us reset skill again?

March 14, 2013 at 1:57 AM

Hi author, thanks for the great guide on GM. But a question here, are we going to follow the after 450 guide or the previous one?

AndhikaBR
March 22, 2013 at 12:48 AM

@wiryawan susanto
No. so i think you must not receive reward from Irine's Gift that there have Reset Scroll 'till you level 50.
Sorry for my bad English, i am Indonesian

Akihisa
March 27, 2013 at 2:01 AM

@Freya
Physical Attack (Destruction) and Strengh (Bear)

Anonymous
April 23, 2013 at 8:26 PM

To all those whos having a big time prob with warrior class just a friendly advice master when or where are you going to use your wax its your life saver in pvp better if you have a skill accessory for hight chance of slip and more speed

Anonymous
May 1, 2013 at 12:12 PM

Sir can u show me where do i can ++ skill passive like mega hon mega shock? THx

Anonymous
May 15, 2013 at 7:15 PM

You have the best guides ever!!!! :D Thanks you very much!!!

June 7, 2013 at 7:47 AM

sr can you make plate build too
becouase plate is important and ace to if you want to make

June 7, 2013 at 7:49 AM

sr can you make a plate buildtoo ^_^ becaouse I need guide in plate ^_^ plsss!!!!

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